The tale of the dead princess and the seven knights



Virtual world

The virtual world on the tale of the dead princess and the seven knights by Aleksander Puskin was created to provide children aged from 7 to 13 years with the space for both education and communication. The world is built up by the means of Minecraft game, which allows kids to gain various knowledge and useful skills systematically. A multidisciplinary educational element accurately fits into the activity and communication formats familiar to kids.


About the project

This is a unique multimedia program, based on a famous poem by Alexander Pushkin. It includes the original text, illustrations made in the style of Minecraft, which is a popular computer game well known and user-friendly for children, animated cartoon as well as a virtual world where children can meet leading characters of the story and learn about the Russian traditional culture.

The project team had a difficult task to present the text of this old story using contemporary imagery understandable to children. For this project exclusively, music was composed based on both traditional Russian and classic styles. To better understand and remember the text, the program includes riddles and questions that will help children to better navigate the story.

The project team included young professionals: artists, architects, game designers, programmers, producers, composers, musicians, type -setters, phycologists and managers who passionately shared the main idea of presenting the classic Russian literary masterpiece to children in a contemporary and easily understandable way.

Pavel Baskir, Andrey Gershun


Project team

Upon the “tale of the dead princess and the seven knights in Minecraft” worked:

The author of the tale - Aleksander Pushkin
Translated in English - Peter Tempest

Idea — Pavel Baskir
Producer, Director — Andrey Gershun
Film director, cinematographer, editor — Vladimir Alimov
Team leader— Maxim Rastsvetaev
Narrators – Elena Kolupaeva, Oleg Lvov
Architecture, construction, illustrations by - Rostislav Mashkov Maxim Mykoliuk
Character design - Denis Fayruzov
Writers, game mechanics – Valerya Marsan, Danil Sharikov, Andrey Starkov
Programmer – Dmitry Arsenyev
Web developer - Vladislav Kiselev
System administrator - Vladimir Kravchenko
Book design - Dmitry Ivanov
Composers, arrangers - Darius Yastrezhembsky, Daniel Kirsanov
Sound Engineers - Daniel Gavenko, Ekaterina Vysotskaya
Composer, piano—Daria Yastrezhembskaya
Composer, guitar - Daniel Kirsanov
Bass guitar - Sergey Pashchenko
Drums - Alexander Gershun
Translation – Slavas Balkevicius, Richard Tempest
Website design - Artem Talkers, Dmitry Ivanov
SMM support - Vasily Budarov
Recording Studio Visible Sound


To Parents And Teachers

The vast majority of parents today wait for the educational environment to perform incredible feats. It is expected that the most important objectives of the process of modeling the child as an individual (life experience assimilation, education and developing child’s own opinion) students will learn within school. Each generation gets over so-called generation gap, but during industrial revolutions the problem becomes more critical. School can become a marker of this process, an institution for socializing, which will act as an “important adult” in modern kids’ lives, maintaining various vectors of child’s self-realization, helping parents to accept their child’s personality, if the situation is difficult or uncertain.

Modern children, rightfully described as «digital natives», are open-minded and eager to know more about both cutting edge technologies and classical works. The best way to let them study is to take their language, values, character traits, their pace and polyactivity on accounts. The main problem in case of generations gap today is that parents and teachers doesn’t keep up with children. The question arises: whether synchronization is possible? Will schools and parents be in time, keeping up with kids or approaching them? The project “The tale of the dead princess and the seven knights”, realized by the “Skolakola” company, propose educational format, maximally suitable for modern kids’ needs. It preserves meaningful content, introducing kids to the priceless cultural heritage of humanity, and consider high demand for evidence-based information perception.

This is the only way the modern education will become fruitful, effective and rewarding.

Guli Bazarova, Ph. D. Director of the Institute of practical psychology, HSE, Head of psychological services, "Shuvalov school 1448"


The Minecraft virtual world of Shkolakola was created to facilitate education and communication of kids between the ages of 7 and 13.

The multidiscipline educational component has been seamlessly integrated into the gaming models of communication and discovery already familiar to and appreciated by kids.




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